Virtual Reality - Without the Hype
You've hopefully noticed that we've tried to be pretty diligent on this web site by talking about "immersive 3D/VR" rather than just "virtual reality" (VR). The reason for that is whilst we love VR and think that it has real merits in certain situations we also think that from a practical training and learning point of view you are best off having VR as an option, NOT as the ONLY way to do the training.
The panels below summarise the strengths and weaknesses of each approach.
By default any training created by Trainingscapes will be available on both immersive 3D platforms (i.e. almost any PC, Mac, tablet or smartphone) and on Oculus VR devices (we're looking at HTC and other support in 2019). You might though want to design exercises slightly differently though if you expect the majority of users will be on VR given some of the limitations of VR. But the big advantage of Trainingscapes is that it lets you take an iterative approach, you don't have to decide now, you can author for both, try in both, and then iterate until you have a great piece of learning!
Quite apart from the range of different manufacturers (Oculus, HTC, Samsung, Google etc) there are also a range of different virtual reality headset types. Here is a quick summary of the main types out there - in order of rising cost! Note: In the last couple of years we have seen a real shake-out in the industry, and so the cheaper solutions like Google Cardboard, slip-in headsets and even 3DOF headsets like the Oculus Go are no longer promoted or supported, but the emergence of devices like the Oculus Quest has meant that integrated, tetherless devices are a lot cheaper (and more usable) than their tethered cousins and give a superb experience.
VR vs 360 vs MR vs AR
One of the big issues with VR is that it can mean different things to different people, and is also often confused with things like 360 video, Augmented Reality (AR) and Mixed Reality (MR). Here's our quick guide to the differences. Note that Trainingscapes is currently only designed to work with "true" VR.