Recently in Other Virtual Worlds Category
A short presentation I gave today at the Immersion 2011 event and building on the Delphi exercise at the Open University's ReLive 2011 to look at the future challenges of virtual worlds. Please read the notes to each slide for the detail.
Two weeks and two trips to London Olympia, leaving the office behind to unleash my wrath of learning and technology experience upon the world! :)
Last week I attended the Learning and Skills / Learning technologies show in Olympia, jam packed with over 40 international speakers and over 4,000 attendees. A really exciting and interesting event with a lot less glitz and gimmicks as previously experienced at BETT the week before. Apart from an original shiny PAC-MAN table-top arcade on one of the exhibition stands, and in my book providing a very sophisticated element of geekdom class.
Many exciting international exhibitors including Intellego, Pearson, Skillsoft and Assima, all showing off the latest in e-learning and training products. Most of which looked really intuitive and well designed incorporating the last in Web 2.0 technology. I found this a refreshing look into the world of corporate e-learning and certainly more valuable than some of the products available to schools at BETT the previous week.
However virtual worlds hardly got a look in. The only company sporting the "virtual flag" for training was skills2learn and yes I must say their products looked good and well executed, The only pitfall I could see was it seemed to be a solo experience, with no community / social element with other users. Which I feel is a massive benefit for the use of this type of technology - Imagine a learner struggling on a question and being able to seek support from peers from within the platform.
http://www.skills2learn.com/virtual-reality-simulation.html

