Finally completed my Empress Marava Far Trader build in OpenSim. The Far Trader is one of the work-horses of the Traveller role-playing game.

The really neat thing is not so much the spacecraft (which I could go on detailing for ages) but what can happen outside it. Since Opensim allows 256m prims, and doesn't place any restrictions on linking distances, you can build a whole (simple) sim as a single object and put it in a rezzer and rez different environments around you or your (static) spaceship - ideal for different sets and when you want to automate things rather than loading manual OAR files (although an LSL controller OAR loader might be nice!).
So you start on a barren planet:

You close the loading ramp on the empty landscape and head for the bridge.

You then head off into space. A touch of a button on the pilots console de-rezzes the world and rezzes the starscape in a 256m diameter sphere (ought to work on a suitable brown-out transition for take-off and landing). So the view out the window changes but more importantly if you don your EVA suit and walk out the airlock you now find:

(need to do a nice jump transition too!)
Then you head down to the starport. Again a touch of a button derezzes the stars and rezzes a whole spaceport ready for you.



I'll work up a few other environments but you get the drift. Quite apart from the role-playing side of this it also begins to make a nice vehicle for STEM based education, sending the students off in their spaceship (or minibus!) and then rezzing different outside every time they open the door.
Full image set at http://www.flickr.com/photos/burdenshaw/sets/72157626207815093/