We are already finding that there are some clear cases for virtual worlds technology in particular market sectors, and in specific cross-sector activities. Please follow the links below to read more about specific experiences and solutions.
Sectors
- Education
- Healthcare
- Property & Regeneration
- Local Government
- Retail
- Media
- Sports
- Charities and Third Sector
- Arts
All the above should be read in conjunction with your "Virtual Worlds - A 9 Point Business Plan" available from our download page.
Cross Sector Uses
The following uses of virtual worlds are applicable to almost every sector:

